“When you cast a Signature spell, you gain a Flash of Insight.Īfter 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.” When two Hydras are active, a head from one of them dies, in a way that I can’t predict. Hydras deal 2000% increased damage for each Hydra head alive.” “Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two. “You may have one extra Hydra active at a time …”Ĭasting a Hydra when two are already active replaces the less recently cast one. “Call down shards of ice … in a 12 yard radius.” Thus I use a single state transition that covers the effects of both casts. I don’t think I’ve ever been able to cast it a single time only. It seems that this always casts twice per click. The lightning can jump, hitting up to 2 additional enemies.” “Summon a multi-headed Hydra for 15 seconds that attacks enemies … States in the “in combat” section range from light yellow for low damage output to dark green for high damage output.ĭamage output colormap is YlGn from ColorBrewer. See below for description of state names. Player actions are colored edges other events are black edges. State machine for a Hydra build (Wizard) in Diablo 3, Season 25. Mobile users be advised: this post starts a few screens to the right.
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